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Irrlicht Engine – a cross-platform realtime 3D engine

The Irrlicht Engine supports 5 rendering APIs, which are 4 more than most other 3D engines do: Direct3D 9.0 OpenGL 1.2-4.x The Irrlicht Engine software renderer . . The Burningsvideo Software Renderer A null device. When using the Irrlicht engine, the programmer needs not know, which API the engine is using, it is totally abstracted. He only needs to tell the engine which API the engine should prefer. There are three reasons why the engine not only focuses on one API: Performance . Some gra

Dissecting the Apple M1 GPU, the end

Dissecting the Apple M1 GPU, the end In 2020, Apple released the M1 with a custom GPU. We got to work reverse-engineering the hardware and porting Linux. Today, you can run Linux on a range of M1 and M2 Macs, with almost all hardware working: wireless, audio, and full graphics acceleration. Our story begins in December 2020, when Hector Martin kicked off Asahi Linux. I was working for Collabora working on Panfrost, the open source Mesa3D driver for Arm Mali GPUs. Hector put out a public call f