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Dissecting the Apple M1 GPU, the end

Dissecting the Apple M1 GPU, the end In 2020, Apple released the M1 with a custom GPU. We got to work reverse-engineering the hardware and porting Linux. Today, you can run Linux on a range of M1 and M2 Macs, with almost all hardware working: wireless, audio, and full graphics acceleration. Our story begins in December 2020, when Hector Martin kicked off Asahi Linux. I was working for Collabora working on Panfrost, the open source Mesa3D driver for Arm Mali GPUs. Hector put out a public call f

KosmicKrisp a Vulkan on Metal Mesa 3D Graphics Driver

At LunarG, our mission is to empower developers with robust, high-performance graphics solutions. We’re thrilled to announce KosmicKrisp, LunarG’s new Vulkan driver for Apple hardware, built within the Mesa 3D graphics framework. By focusing on Apple Silicon and leveraging Mesa’s Vulkan driver framework and robust tools, KosmicKrisp simplifies development and sets the stage for full Vulkan conformance at a pace that can keep up with the Vulkan API as it evolves. It is already close to Vulkan 1.

I clustered four Framework Mainboards to test LLMs

Framework casually mentioned they were testing a mini-rack AI cluster in their Framework Desktop presentation back in March. Imagine my surprise when Nirav Patel, Framework's founder and CEO, was at Open Sauce a couple weeks ago, and wanted to talk! He said they had seen my Project Mini Rack posts earlier this year and thought it was the perfect application to try out their new AMD Ryzen AI Max+ 395-powered Mainboard, as it's mini ITX dimensions fit inside a 10" rack. Framework sent over four