Why This Matters
This innovative voxel game engine showcases how APL, traditionally seen as a mathematical language, can be repurposed for complex graphics programming, pushing the boundaries of language versatility and developer creativity. Despite its experimental nature, it highlights the potential for niche programming languages to contribute to game development and graphics rendering, inspiring new approaches in the industry.
Key Takeaways
- Uses APL notation for game engine development, demonstrating language versatility.
- Supports multiple graphics backends including Vulkan, DirectX12, and Metal.
- Requires cross-platform dependencies and compilation steps, emphasizing technical complexity.
A Voxel Game
This started off as a bet with myself that APL notation would provide an easier way to make a voxel game.
This is highly experimental and buggy.
Controls
W-A-S-D to move
Space to jump
Mouse to move the camera
Q to quit
I to toggle render information
F for fast noclip mode
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