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A 3D voxel game engine written in APL

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Why This Matters

This innovative voxel game engine showcases how APL, traditionally seen as a mathematical language, can be repurposed for complex graphics programming, pushing the boundaries of language versatility and developer creativity. Despite its experimental nature, it highlights the potential for niche programming languages to contribute to game development and graphics rendering, inspiring new approaches in the industry.

Key Takeaways

A Voxel Game

This started off as a bet with myself that APL notation would provide an easier way to make a voxel game.

This is highly experimental and buggy.

Controls

W-A-S-D to move

Space to jump

Mouse to move the camera

Q to quit

I to toggle render information

F for fast noclip mode

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