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Gooey: A GPU-accelerated UI framework for Zig

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Why This Matters

Gooey introduces a GPU-accelerated UI framework for Zig, enabling high-performance, cross-platform interfaces with advanced features like declarative layouts, custom shaders, and native GPU rendering on macOS, Linux, and WebAssembly. Its focus on GPU acceleration and modern UI paradigms promises to enhance the efficiency and visual quality of applications, benefiting both developers and end-users in the tech industry.

Key Takeaways

Gooey

A GPU-accelerated UI framework for Zig, targeting macOS (Metal), Linux (Vulkan/Wayland), and Browser (WASM/WebGPU).

Join the Gooey discord

Early Development: API is evolving.

Example app built with Gooey — chat-zig, an Anthropic Claude client using the Zig 0.16 std.Io stack for async HTTP:

Features

GPU Rendering - Metal (macOS), Vulkan (Linux) with MSAA anti-aliasing (WebGPU/WASM is blocked upstream on Zig 0.16 — see WASM)

- Metal (macOS), Vulkan (Linux) with MSAA anti-aliasing (WebGPU/WASM is blocked upstream on Zig 0.16 — see WASM) Declarative UI - Component-based layout with ui.* primitives and flexbox-style system

- Component-based layout with primitives and flexbox-style system Cx/UI Separation - Cx for state, handlers, and focus; ui.* for layout primitives

- for state, handlers, and focus; for layout primitives Pure State Pattern - Testable state methods with automatic re-rendering

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