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End of an Era

I recall saying to one of my colleagues at Atari way back in 1982 that I wanted to make a game that would be genuine art. A year later I built a game that was my first experiment in that direction: Gossip. It was a ridiculously simple game in which a player attempted to win favor in a group by calling people and telling them how much you liked or disliked some third party. The underlying concept was that “people like people who like people they like.” For some reason, many players had problems a