Subsecond: A runtime hotpatching engine for Rust hot-reloading
§Subsecond: Hot-patching for Rust Subsecond is a library that enables hot-patching for Rust applications. This allows you to change the code of a running application without restarting it. This is useful for game engines, servers, and other long-running applications where the typical edit-compile-run cycle is too slow. Subsecond also implements a technique we call “ThinLinking” which makes compiling Rust code significantly faster in development mode, which can be used outside of hot-patching.