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Crisol is a BioShock-Like Cult Horror Shooter Using Your Blood For Bullets

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One of the best things about Summer Game Fest is discovering games that blend some of your favorite classics into something wholly new. Crisol: Theater of Idols is a game with clear BioShock influence in its first-person shooter exploration, but melds some cult horror from games like Resident Evil 4 into the mix. On top of it all, to reload your gun, you've gotta sacrifice your own blood -- and take a chunk from your own health bar.

It's a novel mechanic that combines with the gothic, nautical setting for a promising approach to horror action games. Crisol is being developed by Vermila Studios, which was acquired by Embracer Group in 2020, but the game is being published by Blumhouse Games. After playing through a 20-minute demo of his new game, the studio's CEO David Carrasco explained how its game is a course correction for horror games.

Each gun has its own blood-reloading animation -- for this pistol, spikes jut out from the handle and pierce to palm to draw their tithe to reload. Vermila Studios

"We've thought for a long time that survival horror was getting to where you didn't have that survival element so much," Carrasco said. "We wanted to give it an extra layer of tension by using your blood, your holy blood, to defeat these unholy monsters."

I certainly felt it in the demo. As I stalked the moonlit cobblestone streets of an island teeming with unholy, creepy marionette creatures, knowing every missed shot was a bit of lost life. Survival horror games give players weapons to quench fear (or in their absence, amplify it, as with the Amnesia series), but tying my guns' efficacy to my health made me slow down and pick my shots, amping up the fear as enemies closed in -- "keeping that tension constantly in the back of your head," as Carrasco put it.

While I felt the slightest concern for players with poor aim, there are health-restoring syringes sitting in the corners of abandoned shops and buildings. Crisol also has a mechanic where players can harvest blood (and thus, chunks of life) from dead animals lying around. Tying weapons to health is a twist on another survival horror game trope of saving heavy weapons ammo for dangerous bosses later on, Carrasco noted -- in Crisol, you'll always be able to use your big guns…for a price.

In Crisol, players take on the role of Gabriel, captain of the Tercios Del Sol, a command of soldiers under a sun-worshiping religion that takes on holy missions. He receives a divine order to go to an old island that's spun off into its own sea religion, Tormentosa, and deal with idol statues that have come alive and begun rampaging around.

When I asked what inspired Crisol, Carrasco was up-front that Bioshock and a number of Resident Evil games (4, 7 and 8 specifically) had the right mix of artistic design and gameplay Vermila Studios was looking for. Dishonored was another source for its heavy emphasis on art.

"Sprinkle in Spanish folklore, religious undertones, and in the end, with all of those fantastic and crazy and brutal inspirations make something that will be unique and memorable," Carrasco said.

Marionette-like idol enemies that have come to life on the island. Vermila Studios

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