At Mobile World Congress 2026, Lenovo debuted a set of computers to join its Yoga and Legion lineups in the coming months. These devices are jam-packed with the latest technology, providing a cutting-edge experience for creatives and gamers (or at least the ones who have a lot of money).
The star of the show is the Yoga Book Pro 3D concept, which is designed to bridge 2D and 3D art through Lenovo's AI software capabilities. I question whether the technology is ready to support the company's ambitions -- and I'm also unsure whether this is something the core audience of artists will actually want to use.
In addition to the Yoga Book concept, Lenovo refreshed a wide range of its laptops and tablets. Here are the highlights from Lenovo's MWC showcase.
Clip-on tools let users place the light, color and resize sliders anywhere on the prototype's bottom screen. Josh Goldman/CNET
Yoga Book Pro 3D concept
The most interesting development from the Yoga line is this new concept computer that combines AI technology with glasses-free 3D technology to make flat images pop. Lenovo's AI software powers the Yoga Book Pro 3D concept, which strives to streamline the process between sketching out pictures and creating three-dimensional models.
The clamshell laptop has two screens -- images opened on the bottom screen can be altered with different lighting and color tools (which can be pulled up by placing real snap-on tools onto the screen) and then converted into fully 3D renders on the top screen. While standing in front of the computer's camera, you can turn and resize the newly generated model to your liking with simple hand gestures, using two hands to pinch and sculpt the model as needed.
It's a bit wonky and unresponsive, but so is the 3D effect of the screen itself -- if you aren't standing directly in front of the computer, the projection feels less impressive and more headache-inducing.
What I really like is being able to export 3D models directly into Blender. This concept provides a use case where AI is purportedly being used to aid creatives in the pursuit of a larger project rather than cut humans out of the process entirely.
Even still, I think this is an ethical gray area. What happens to the human animators who make 3D models now? Maybe they don't even have to worry about losing out on work -- all of the 3D models I saw generated during my time with the concept computer were finely-detailed but perfectly symmetrical. Can Lenovo's AI technology even sculpt an asymmetrical model with the same detail and precision that a human can? Call me a doubter, but I don't foresee this concept replacing 3D modeling work anytime soon.
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