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Think Nvidia’s new feature that slaps an AI filter onto your favorite games looks like garbage? Well, the company’s CEO Jensen Huang says you’re “completely wrong,” Tom’s Hardware reports.
On Monday, the multitrillion dollar gaming hardware and AI chipmaker announced a new AI-powered software feature called DLSS 5, which immediately drew widespread criticism. A dramatic step-up from previous iterations of DLSS which focused on upscaling graphics, the latest version used a generative AI model “to infuse the scene with photoreal lighting and materials that are anchored to source 3D content.”
Gamers blasted a demo video shared by Nvidia, which showed snippets from games like the Resident Evil franchise being overlaid with a familiar AI sheen. There was an offputting element of Facetuning, with characters like Resident Evil’s Grace Ashcroft, a blonde woman, looking like they were straight-up yassified with trendily hollower cheeks and poutier lips.
Many argued that the AI feature undermined artistic intent and was yet another example of AI slop. Some even called it “sloptracing,” a play on Nvidia’s ray tracing tech.
Huang emphatically disagrees with these characterizations.
“Well, first of all, they’re completely wrong,” Huang told Tom’s at the publication’s GTC 2026 event.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI.”
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
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