Table of Contents
My Background
I am currently working as an Assistant Language Teacher (ALT) at three different Japanese schools, One middle school and two elementary schools. Outside of my regular duties, I like to make games and activities to teach English.
My latest project is “Let’s Learn!”, a puzzle game made to teach English to elementary and middle school students. Each puzzle has an English sentence that the player must follow to complete the puzzle and progress to the next level. You can play the game right now in your browser. I have also been posting devlogs on the itch.io page.
<a href="https://qcgeneral29.itch.io/lets-learn">Let’s Learn! by Landen</a>
Deploying to the Web
Since the beginning of development, my build target has always been deploying to web browsers using Godot’s built in WASM export profile. This lets me deploy the latest build of the game to a github page without requiring my students to download an app to their school-provided IPads. This is useful for two reasons:
I don’t have to deal with Apple developer fees and hardware I don’t have to get approval from the IT department
Sharing the game is as simple as pushing the latest build to the github page and generating a QR code that points to the page’s URL. I can then share the QR code on the classroom projector, similar to how Kahoot quizzes work.
The Importance of Playtesting
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