Skip to content
Tech News
← Back to articles

ByteDance is selling its Moonton game unit to Savvy Games for a cool $6 billion

read original get Mobile Gaming Controller → more articles
Why This Matters

ByteDance's sale of its Moonton gaming unit to Savvy Games for $6 billion marks a strategic shift as ByteDance shifts focus from gaming to AI development. This move highlights ongoing industry consolidation and the evolving priorities of major tech companies. For consumers and the industry, it signals potential changes in game availability and the growing influence of large investment funds in gaming.

Key Takeaways

Following discussions first reported on earlier this year, ByteDance has agreed to sell its games unit Moonton to Savvy Games Group for $6 billion. Moonton is known for mobile titles popular in Asia like Mobile Legends: Bang Bang, which has been downloaded 1.5 billion times. The transaction is set to be finalized in the "near future," according to an internal memo from Moonton's CEO seen by Bloomberg.

ByteDance has been winding down its gaming arm and shopping Moonton since 2023, just two years after it first acquired the developer. Around that same period, the TikTok parent was shuttering its Nuverse gaming arm, which published notable titles like Marvel Snap and Ragnarok X: Next Generation. The company has since shifted its focus to AI, competing with Chinese rivals to develop chatbots and foundational models.

Savvy Games, which is owned by Saudi Arabia's Public Investment Fund (PIF), has been going in the opposite direction. Last year the company (via its subsidiary Scopely) acquired Pokémon Go developer Niantic for $3.5 billion. PIF was also among the key investors that purchased Electronic Arts in a blockbuster $55 billion deal last year. The Saudi fund holds a 7.5 percent stake in Nintendo as well.

Advertisement Advertisement

The sale is the latest chapter in the recent gaming industry consolidation that saw around 45,000 jobs lost in a brutal three-year period between 2022 and 2025. According to a recent GDC study, one-third of US video game industry workers were laid off over the last two years.