For GeForce gaming, 2026 has so far been the year of software updates to existing GPUs as the world's cutting-edge silicon gets swallowed up by AI demand. DLSS 4.5 upscaling was the first of those updates to arrive all the way back at CES 2026. That new upscaling model runs best on RTX 50- and 40-series GPUs, but it technically works with graphics cards stretching all the way back to the RTX 20-series family if you’re willing to tolerate a performance hit.
The second new piece of the software-defined performance puzzle, Dynamic Multi Frame Generation (MFG) with 5X and 6X modes, arrives today as part of a beta update for the Nvidia App, and it’s exclusively for RTX 50-series cards. We’ve been playing with the tech to determine whether even more generated frames can make for a better gaming experience, and at what cost, if any, it has for critical measures of responsiveness.
As a quick refresher, MFG so far has offered fixed multipliers of 3X or 4X in addition to the baseline 2X framegen introduced with RTX 40-series cards. Because those options are static, they don’t account for the changing demands of gaming workloads, and it’s easy to end up straddling a line where your graphics card is generating output frame rates above or below your monitor’s peak refresh rate. Neither situation is ideal, but until now, finding the multiplier that splits the difference well enough has been the only way to run MFG.
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Dynamic MFG takes a step toward smoothing out that awkwardness. Give it a target frame rate, and the tech can automatically shift multipliers on the fly to maintain it. The new 5X and 6X modes can be used statically if you wish, but they’re better understood as additional gears that let Dynamic MFG work at its best. Or at least that’s the promise. Whether Nvidia’s MFG AI model can conjure up four or five additional frames from just one input frame’s worth of data with acceptable latency is the pressing question that’s been facing us for the past few days.
The setup
The first step in getting Dynamic MFG running starts with the latest Nvidia App. Once installed alongside the latest 595.97 driver release, the app should expose a global Frame Generation Mode override in its graphics settings, from which you can force Dynamic mode along with a target frame rate and, optionally, a maximum multiplier cap. Toggle Dynamic mode to on, enter your target frame rate (typically your monitor's maximum refresh rate), and the foundation is laid.
However, simply toggling this global setting doesn’t mean Dynamic MFG will work with every game. Nvidia provides a list of supported titles to play with (filter by 6X in the MFG column for the relevant results), but in the meantime, the Nvidia App will tell you whether a game is compatible with your global Dynamic MFG override or not right in its settings list.
With this global toggle enabled, simply turning on MFG in compatible games should generally let Dynamic MFG take over. With the latest Nvidia App version launching today, you can confirm that your DLSS MFG, upscaling, and ray reconstruction settings are all working as expected by pressing Alt + Z to invoke the Nvidia overlay before calling up the most verbose reporting mode it offers.
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