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LLM plays an 8-bit Commander X16 game using structured "smart senses"

read original get Commander X16 Emulator → more articles
Why This Matters

This development showcases how modern AI and emulation techniques can revive and enhance classic 8-bit games, offering richer gameplay and improved performance. It highlights the potential for retro gaming to evolve with current technology, appealing to both nostalgic enthusiasts and new audiences. Such innovations could influence future game design and hardware optimization in the industry.

Key Takeaways

Creating the Game

PvP-AI is a recreation of an 8-bit game I wrote back in 1990. The only traces left of the original are a few drawings and handwritten notes. Back then, writing for an 8-bit platform, it took every bit of memory and CPU to eke out 4 frames/s with the simplest of animations and backgrounds. Alas, by the time I finished it, the 1990 recession had begun, affecting many industries, including personal computers, so nothing came of it.

A few years ago, a YouTube channel by David Murray The8BitGuy caught my eye, in particular his Commander X16 retro-computer. Looking over the specifications, I realized it might be able to handle a newer incarnation of PvP-AI.

As it turns out, the emulator was able to handle it very nicely, running at almost 8.6 frames/s, with more detail and better AI! Here’s a video of it in action. The actual hardware, though… it turns out there’s a line drawing issue in the VERA module such that certain kinds of lines aren’t rendered correctly, meaning it has to fall back on a slower method. The end result is only 4 frames/s on hardware.

If you want to try it out, you can download the files from my Google Drive. I recommend using the x16-emulator, specifically R49, to run it. More details are in my GitHub EXPLORE repository under CX16 v2 – AI Demo (a.k.a. PvP-AI).

Of note are some peculiarities in gameplay, differentiating it from your typical “shoot-’em-up” 8-bit game:

the arena layout changes based on the highest level reached by any player

missiles have limited intelligence and can navigate around and above walls

if a player brings another player’s health to zero, both players advance in level

players advance in level only at the final level (level 6) does losing all health eliminate a player from the game

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