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A WebGPU implementation of Augmented Vertex Block Descent

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Why This Matters

This WebGPU implementation of the Augmented Vertex Block Descent (AVBD) algorithm represents a significant step forward in web-based physics simulations, showcasing advanced collision detection and physics solving techniques directly in the browser. While currently limited to Chrome and not yet plug-and-play, it highlights the potential for high-performance, open-source physics engines accessible via web technologies, opening new possibilities for interactive applications and educational tools.

Key Takeaways

Live Demo

webphysics-teaser.mp4

Live Demo

webphysics

This project is an experimental WebGPU rigid-body / soft-body physics prototype centered on an AVBD-style (Augmented Vertex Block Descent by Giles et al. (2025)) solver. I ❤ working on advanced¹ web graphics² open source experiments³, so if you'd like to see more projects like these, please support my work.️

Setup

npm install npm run dev

Build for production:

npm run build

Note: This is not a plug-and-play module yet and browser support (Chrome only for now) is limited, it's an initial proof of concept.

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