I would love to tell you everything about my favorite game of the year so far. But that would be doing a great disservice to Titanium Court. I'm not even sure I could explain it all, anyway.
Titanium Court is a run-based game with elements of permanent progression, so it's technically a roguelite. However, you cannot really break Titanium Court like you can with Balatro. There are multiple ways to win a run, but you have to play by the rules. Gradually learning what those are — and how the game suddenly changes them — is a big part of what makes this so effective.
I can at least break down the core gameplay loop for you. There are two stages to each battle in every run aka a "war." The first is a match-three segment (think Candy Crush Saga), in which you gather resources by lining up wheat fields, rivers, hills and forests. At the same time, you're setting up the terrain and positioning your own tile (the titular court) for the second stage. For instance, water will stop foot soldiers entirely, so you can position yourself behind a barricade of rivers to block them. But you'll need to be careful, since a chain reaction of matches can wipe out your carefully constructed defense.
At the same time, you'll be moving around enemy strongholds. You can line up three or more matching enemy bases to eliminate them, but you don't gain any resources from those. Plus, you can only make a limited number of moves in this phase. So that makes for an interesting risk-reward conundrum. A timeline shows you which enemies will attack and when so you can plan accordingly.
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The second phase is where the tower defense element really takes hold. You'll use what you've collected to recruit soldiers to attack enemies or defend your base, add workers that will gather more resources and maybe deliver magic attacks. You can trade at shops and markets as long as you haven't wiped them from the grid, since they're bonded to terrain tiles. When you're ready to fight, you hit a play button and the battle takes place automatically.
Nothing’s as simple as it might seem at first, because this is a game that will mess with you. I was scolded for trying to buy my way to victory by trading too much, with the game calling that approach "boring" and closing the shop's doors for the round. Perfectly fair. I chuckled the first time that happened. When I thought I was being clever by using the introspective power of self-reflection (you'll see) to win a boss fight, I was swiftly shut down.
Between wars, you'll explore the titular court as its newly anointed queen, trying to figure out what on Earth is going on and, ultimately, how to get home. Here, Titanium Court morphs into a blend of old-school adventure game and bizarre visual novel. This is where much of the magic lies, and where you gradually learn about the story and even how to play the game.
AP Thomson/Fellow Traveller
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