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‘Saros’ Shows Off the PS5’s DualSense Tricks

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Why This Matters

The article highlights how the upcoming game Saros leverages the PS5's DualSense controller features, such as haptic feedback and adaptive triggers, to create a more immersive gaming experience. This demonstrates the ongoing innovation in utilizing hardware capabilities to enhance storytelling and player engagement in the gaming industry. For consumers, it signifies a deeper, more tactile connection to gameplay, setting new standards for interactive entertainment.

Key Takeaways

Spoiler for the very first thing you see in the upcoming game Saros: It’s a bunch of words. The letters type out one by one onto the screen, spelling out some world-building that gives context to kick off the game’s story. I don’t remember what any of it said, because I was so focused on the tactile vibrations coming from the controller in my hands. There is a sharp haptic buzz for every letter, and it immediately feels very clicky-clacky. From the very beginning, Saros makes its intentions clear—this is a story you’ve got to feel.

Since the launch of the PlayStation 5, Sony’s DualSense controllers have enabled haptic feedback that developers can use to make the controller vibrate in just the right way to communicate the feel of what is happening on the screen. Maybe it’s letters typing across the screen, little patters of rainfall, or a big rumble when shooting a gun or whacking something with a melee weapon. Adaptive triggers add resistance to the main triggers, meaning the difference between feathering the trigger and pulling it all the way down is very apparent.

Saros, launching on April 30, is developed by Housemarque, a Finnish studio owned by Sony. It has been here before, when it released the highly regarded PlayStation 5 game Returnal in 2021. That game, as a launch title for the console, aimed to make use of all the new technology Sony was offering with its hardware, especially the haptic and adaptive features in the DualSense controller. Gregory Louden, the creative director at Housemarque who has helmed development on both games, says both titles came with an added bit of pressure to show off what the console could do.

Courtesy of Housemarque

“Back when we started Returnal, we almost felt a responsibility—because we were a launch window title for PlayStation 5—what can you do with this hardware?” Louden tells WIRED. “In a lot of ways, we're doing it for our players, but also doing it for the medium to try to inspire others.”

As it did with Returnal, Housemarque has developed its newest game to take full advantage of the PlayStation 5’s DualSense controllers. It also uses 3D audio features to make the world feel more lively. Returnal and Saros came out on the same hardware, but Louden says it all gels even more now than ever.

“We've really pushed the graphics and pushed the hardware,“ Louden says. “We wanted to do something even better for players and really make the most of the DualSense.”

From the few hours I’ve spent with it, Saros feels quite excellent to play. It is a dark sci-fi roguelike where you mow down dozens of hostile aliens in a barrage of frenetic, tactile gameplay. The battles feel especially palpable because everything onscreen translates to what you feel in the controller. The obvious moves are replicating the feel of shooting a weapon or feeling the reverberations when the enemies’ bullets and explosives crash into your shield. But Housemarque has also deployed haptics in more careful, subtler ways, like during cinematics, where a steady haptic pulse helps make the onscreen characters’ tension and anger more visceral.