Tiled Words: 6 Months of Daily Puzzles
This flies when you're having fun (4 letters)
I've wanted to make games ever since I was a kid. I remember my dad taught me the programming language "Basic" and together we made a simple number guessing game. You would guess a number and it would say "Oh my, too high!" or "Oh no, too low!"
As an adult I've tried making a few different games but I've never had much success. It's hard to find the right combination of ideas to make a fun game. It's even harder to actually finish the game!
Launching Tiled Words
So when I launched Tiled Words I didn't expect much. I thought it would be a fun little project. If I was lucky a few hundred people might play it. I would make puzzles for a month or two and then wind it down as people lost interest and I lost enthusiasm.
To my surprise and delight, the project has surpassed all of my expectations: Thousands of people play every day. It even won an award!
A puzzle a day is a lot of puzzles...
Somehow it's been 6 months since that launch! During that time my wife and I have released a new puzzle every day. (We're going to break 200 puzzles next week.) This is a lot of work but also a lot of fun.
We brainstorm themes while walking the dog and trade clue ideas over lunch. After the baby goes to sleep I turn the clues into a crossword and finish the puzzle. (You can read a little about my puzzle-building tools here though I've made a lot of upgrades since writing that.)
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