A new project to bring back Vine’s six-second looping videos is now available for download on the App Store and Google Play. Divine, as this Vine reboot is called, offers access to an archive of roughly 500,000 Vine videos, restored from a backup of the original service, and allows creators to post new Vines once again.
Divine was financed by “and Other Stuff,” a nonprofit formed in May 2025 by Twitter co-founder Jack Dorsey. The non-profit is focused on funding experimental open source projects that have the potential to transform the social media landscape. Dorsey’s backing of Divine doesn’t make him a traditional investor since he’s not looking to get a return here. Rather, his goal is to correct an earlier mistake he made as CEO of Twitter: shutting down Vine in the first place.
To create Divine, Evan Henshaw-Plath, an early Twitter employee and member of “and Other Stuff,” explored the Vine archive. Henshaw-Plath, who goes by “Rabble” online, explained that much of Vine’s content was originally backed up by a community archiving project known as the Archive Team.
Image Credits:Divine
Those videos had been stored as large, 40-50 GB binary files, which required Rabble to write big data scripts to figure out how the files worked and how to reconstruct them, along with the user engagement, like the views, likes, and comments, that were associated with the original videos.
Not all data was able to be restored, but progress has been made. The app initially launched to testers last November with some 100,000 of Vine’s top videos, then grew to around 300,000 videos just ahead of today’s launch, Rabble told TechCrunch. Now, the app hosts roughly 500,000 videos from nearly 100,000 original Vine creators as it becomes publicly available for the first time.
The effort has attracted the attention of several early Vine creators, including Lele Pons, JimmyHere, MightyDuck, and Jack and Jack, among others. (Divine user profiles are viewable on the web, even if you don’t have the Divine mobile app.)
Image Credits:Divine
Rabble said the initial plan was to quickly push out the app after some initial tests, but early Viners encouraged the team to hold off.
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