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The best part of Mina the Hollower is how it randomizes the Zelda formula

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Why This Matters

Mina the Hollower's integrated randomizer feature revitalizes the classic adventure genre by offering players a fresh experience with familiar gameplay. This innovation not only broadens accessibility for a wider audience but also enhances replayability and community engagement through randomized challenges. Its success could influence future game design, encouraging more developers to incorporate built-in randomizers for added depth and variety.

Key Takeaways

After rolling credits on Mina the Hollower, I did something unusual for me and immediately started a new file. I’m not typically one to replay games right after I beat them. But Mina, a new action-adventure title from Shovel Knight creators Yacht Club Games, offers something that got me to jump right back into a brand-new adventure: a built-in randomizer.

Randomizers shuffle things like items and enemies so that players can experience games they might be very familiar with in a whole new way. Imagine tackling The Legend of Zelda: Ocarina of Time, but not finding the Kokiri Sword in the chest it’s supposed to be in. A randomizer forces players to adapt on the fly, which can breathe new life into familiar games — and they can be extremely entertaining to watch, especially in races. I’ve always wanted to try one myself, but I haven’t because they’re typically mods for classic games that require a bit of tinkering to set up; having one baked into Mina could open them up to a broader audience.

“I have really gotten into randomizers in the fan community over the past few years,” Sean Velasco, Yacht Club Games cofounder and director on Mina the Hollower, tells The Verge, mentioning randomizers for Super Metroid, A Link to the Past, and one that mixes them together as inspirations. Early on in development, Yacht Club thought adding a randomizer would be fun but also too difficult — basically like making an entire other game, Velasco recalls. However, after building Mina’s saving system for all of the items, “it was easy to track the position of every single item and that meant that we could move them around,” Velasco says. That made it possible to get the randomizer in place.

Image: Yacht Club Games

Mina the Hollower blends elements of retro Zelda adventures like Link’s Awakening with more modern games like Elden Ring, and randomizing things in Mina’s world provides some thorny challenges right from the start. In a normal playthrough, your first consequential decision is to pick from one of three weapons: a whip, a hammer, or two daggers. With the randomizer, however, you’re presented with three random weapons from the total pool of five in the game, so if you had become adept with the whip in your initial run, you might not be able to rely on it early on in your randomizer run.

In a typical playthrough, you also get a health-filling vial shortly after picking your weapon. In the randomizer run, though, you might get a different type of item at that point instead, which makes the beginning of the game much more difficult. In testing, the team had to work out “a lot of kinks,” like making sure you get a key early on to pass through a locked block you’ll encounter. But besides those sorts of potential progression blockers, “we just let it ride,” Velasco says.

I’ve been playing a fresh file of the game with randomizers turned on for the locations of both items and sidearms. I’ve already suffered through situations like not getting a vial at that early point and picking up a nearly useless fishing rod as my first sidearm. I also have a trinket that increases the amount of “bones” that enemies drop — which you can put toward upgrades — but the bones bounce around and often fall into holes, where they disappear.

It might sound like a nightmare, but it’s been a blast. I have to put everything I learned after my initial 20-hour playthrough to the test in interesting ways, including hunting down every hidden treasure that I can remember in hopes that it turns out to be something good.

The randomizer doesn’t always reward these hunts. On more than one occasion, I’ve opened a chest to just get a fishing trophy. But when randomizer gods do smile upon you, it can feel like winning a jackpot. One example: With my trinket that turns on the extra bouncing bones, I knew from my first playthrough that it would pair well with another trinket that magnetized bones toward you. In the back of my head, I hoped I’d stumble upon it on my randomizer run, and through sheer luck, I found it outside the first dungeon I tried.

This is a small selection of the many modifiers available in Mina the Hollower. Image: Yacht Club Games

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