Catlantean 3D - Making Graphics Like It's 1993
Catlantean 3D is a side-project I've been slowly building in my spare time for over a year, and I intend to release it on Steam next year.
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My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s, while allowing myself the luxury of using a modern compiler and a platform abstraction layer.
What this actually means is, the constraints I have foolishly imposed upon myself are as follows:
game must be made entirely from scratch, including the assets
all rendering must be done by hand
all sound mixing must be done by hand
320x240 target resolution
256 colors only
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