FPS.cob is what you get when you decide that game development is too easy nowadays. Enjoy what can only be described as an out-of-body experience in the ways of COBOL tomfoolery.
It supports two level styles:
map/level1.map : the original grid-based Wolf3D-style path.
: the original grid-based Wolf3D-style path. map/doom_sectors.map : a sector/linedef map with doors, different heights (so DOOM-like).
Requirements
cobc
ffplay
bash
Run
From the repo root:
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