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Indie developers got tired of waiting for a new Star Fox, so they’re making their own

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Why This Matters

Indie developers are stepping in to revive the classic space shooter genre, inspired by the nostalgic appeal of Star Fox, due to the lack of recent major entries from Nintendo. Their efforts highlight a growing demand for originality and innovative gameplay in the industry, often driven by crowdfunding rather than traditional publishers. This movement underscores the importance of indie creativity in shaping the future of gaming and filling gaps left by major studios.

Key Takeaways

Nostalgia remains a powerful force. So much so that, in exploring the echoes of a late-’90s childhood spent skimming the water of Corneria and sneering “cocky little freaks!” in time with a monkey encased in a Gundam suit, I’m simultaneously describing playing Star Fox 64 (Lylat Wars if you’re nasty) in 1997 and streaming it through Nintendo Switch Online today.

The franchise has been revived through a splashy remake on the Switch 2, but it’s also a series that has not seen an all-new entry since Star Fox Zero on the Wii U. Yet Nintendo’s neglect of the series has been gently offset by indie creators. Ex-Zodiac and Whisker Squadron: Survivor recently offered echoes of Star Fox, and now two upcoming games, Huskrafts’ Rogue Eclipse and Wild Blue Skies from Chuhai Labs — founded by former Star Fox programmer Giles Goddard — offer hope that this desolate genre might be resurrected.

Though perhaps it’s unfair to describe Star Fox’s absence in terms of abandonment. “It’s just that times have moved on,” Goddard tells The Verge. “Each iteration were great games for their time,” but now, he suggests, their enduring popularity may be because you don’t see them much. “I think people are starved of originality more than any particular style or genre of game.”

For indie developers who hope to forestall the obscurity of games reminiscent of Star Fox, that translates to dealing with risk-averse publishers. “When I was pitching Rogue Eclipse, the response I generally received from most labels was that the genre is dead,” says Huskrafts’ Husban “Mcdoogleh” Siddiqi. It echoes the experiences of others, including Flippfly creative director Aaron San Filippo, who says many publishers “told us they just couldn’t see a big enough market to justify our budget for Whisker Squadron: Survivor.”

Unable to persuade publishers to take the leap, developers like Flippfly turn to crowdfunding as a means to resuscitate Star Fox. This follows crowdfunding success stories like Hollow Knight, Pillars of Eternity, Shovel Knight, and Undertale, which similarly revived underserved genres.

Siddiqi isn’t convinced by arguments that the audience for Star Fox-alikes, or more broadly arcade flight shooters, is limited. He points to the success of 2019’s Ace Combat 7: Skies Unknown as proof of that (Bandai Namco announced its sequel at The Game Awards 2025). As is often the case, however, an existing audience is not a guarantee that if you build it, they will come. In February 2025, Flippfly let its development team go for lack of funding, shelving a more ambitious follow-up to Whisker Squadron: Survivor in the process.

Challenging as funding is, bringing Star Fox back from the brink requires capturing what Siddiqi describes as the “push-forward, fast, frenetic, and kinetic approach to combat” that marks its genre in ways that makes sense for a modern audience. That’s a test for indie developers, but also for Nintendo with its Star Fox 64 remake on the Switch 2.

“Not everyone wants a low-resolution game,” Ben Hickling, developer of Ex-Zodiac, says, adding that others might not enjoy a 240fps reimagining of childhood favorites either. In revisiting underserved genres, there is a balance to be struck between capturing the realities of past games and the rose-tinted forgeries, replete with erroneous improvements, that we conjure in our memories.

“I think people are quite happy with me making Ex-Zodiac more responsive and snappier, as I think that’s how people remembered the original being, despite that not being the case,” Hickling continues. “To be honest, the whole game is kinda my version of how I imagine Star Fox in my head.”

That’s one approach. Another is to pull from more than one source. Rogue Eclipse draws influence from Star Fox, but also Armored Core, Mobile Suit Gundam, Returnal, and Battlestar Galactica (to name only a few Siddiqi lists).

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