ZLUDA allows to run unmodified CUDA applications on non-NVIDIA GPUs
ZLUDA update Q1&Q2 2026 - back to the roots 2026-06-29
Hi, and welcome to the latest ZLUDA update! Since I skipped the last update, this special issue covers all the developments made in ZLUDA since the start of the year. We now have two new major workloads: PhysX (PhysX pre-alpha) and Blender (Textures support). Much of this overlaps with Much improved Windows support. Additionally, there has been a steady stream of minor features and improvements to existing workloads (Better ML support). These culminated in a new major release (Version 6). Some of you may also be interested in the The new direction of the project.
Version 6
I am finally marking a new major release. As a reminder, ZLUDA follows a continuous development model. A major release does not represent addition of any particular single feature a compatibility break, but rather signals that significant progress has been made and that it is worth trying it out again. Version 6 is identical to the latest preview build (6-preview.79).
PhysX pre-alpha
With PC component prices as high as they are, we're all being compelled to revisit gaming classics.
ZLUDA has got you covered.
This long-running PR (#651) is not yet comlete, but it adds support for 32-bit PhysX. This means that, in certain older games that relied on PhysX, you will be able to achieve a higher frame rate with an AMD GPU. In some games, AMD GPU owners will also be able to enjoy additional visual effects such as debris and flame for the first time.
Various PhysX samples running on an AMD GPU:
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