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Superpowers 6

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Why This Matters

Superpowers 6 introduces significant speed improvements and reduces token consumption by up to 60%, making it more cost-effective and faster for developers to build and deploy AI-driven code solutions. These enhancements address common user concerns about expense and efficiency, positioning Superpowers as a more practical tool for autonomous development workflows.

Key Takeaways

You can also read this post on our corporate blog at https://primeradiant.com/blog

TL;DR: Superpowers 6 is much, much faster and burns many fewer tokens to get the same high-quality outcomes. If you're tokenmaxxing, maybe skip this release, but if you care about your builds being up to 50% faster and up to 60% cheaper, you're going to love Superpowers 6.

A week ago, we were gearing up to release Superpowers 5.2. We'd slipped the release a couple of times already to add "just one more improvement."

We added support for Pi, Antigravity and Kimi Code.

We made Superpowers work better on Codex and OpenCode, and Cursor.

We rewrote a bunch of the Superpowers skills to be model and harness agnostic, which helps them be more reliable everywhere. We also wrote a new contribution guide for how to add support for a new coding agent harness for Superpowers.

We did a bunch of work to make Visual Brainstorming easier to use, safer, and more reliable.

And we fixed a whole slew of bugs, including a particularly nasty one that led to code review subagents sometimes reviewing the whole branch, rather than a single task.

It was going to be a great release.

And then Anthropic shipped (and unshipped) Fable. In the few days that I had access to Fable, I put it to the best use that I could.

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