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EverQuest’s biggest fans are leading its revival

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EverQuest Legends is currently in preorder beta with an upcoming release date of July 28th. The original EverQuest was a foundational MMORPG from right around the time we started to define what a massively multiplayer online roleplaying game was. Legends is a reimagining of that MMORPG as it existed in 1999, when it was first released, before decades of expansions.

Legends is very much a nostalgia machine. And it was inspired by dedicated fans who have been preserving EverQuest for years. Now one of those fans is behind this official EverQuest project.

The EverQuest Legends team isn’t the first group of fans-turned-developers to work on a world they’ve loved for years. Bethesda has been known to hire modders who’d already put in unofficial work on its games, and Stardew Valley creator Eric Barone hired one of the game’s most well known and respected modders to help develop the massive 1.6 update released in 2024. Rockstar Games even outright acquired Cfx.re, a Grand Theft Auto V and Red Dead Redemption 2 modding team. With a lot of luck and even more skill, unofficial passion projects can and do turn into official game development jobs.

Still, EverQuest Legends feels different. The game comes with quality-of-life tweaks and new content, but it’s made to evoke intimate memories from people who played in the ’90s and early 2000s. Legends has the perfect team for exactly that task: It includes veterans of an emulation community that’s already been keeping classic EverQuest alive.

EverQuest Legends feels different

Project 1999 is one of those emulated servers, started by old-school EverQuest fans in the late 2000s to capture the original game as it was from 1999 to 2001. It’s a massive undertaking in game preservation, and it’s not affiliated with the game’s publisher, Daybreak Game Company — but it does have Daybreak’s stamp of approval. This particular passion project led Sean “Rogean” Norton, a project manager, server admin, and programmer on Project 1999, to become a senior engineer on Legends.

It’s not that working on an emulator is exactly the same as working on the game’s official revival. “Coming from an emulator, we got so used to handling every little thing ourselves, from community management to website updates to customer service,” Norton told The Verge in an email. “Being able to focus the majority of our time on the actual game development has been a breath of fresh air.” He added that though he was able to learn and adapt, the “official EverQuest tools are quite different in their own ways” from working on the emulator.

But Legends has the same nostalgic spirit as Project 1999, and that’s where Norton’s experience seems especially valuable. When I saw a demo of Legends during Summer Game Fest last month and chatted with the team there — Norton, alongside executive producer David Youssefi and lead content designer Eric Wellman — it was incredibly clear they were all fans of classic EverQuest, and that that fandom informed many of the design decisions on Legends. Preserving the original game was a major part of it.

“The version of Norrath players will see in EQ Legends hasn’t existed in over twenty years, and we are staying as true as possible to the original look and feel of the game,” Youssefi told The Verge in a follow-up email. “Much of the original content was on the verge of being lost forever and was rediscovered by searching through old server directories, CD ROMs, Mac clients, etc. Examples of elements we reintroduced to the game include the original MIDI music, spells effects, character models, and the city of Freeport.”

These sorts of discoveries are a huge win for game preservation, a difficult task getting even more difficult as more and more games become digital-only. Andrew Borman, director of digital preservation at The Strong National Museum of Play, told The Verge earlier in July that required online connectivity and frequent patches contribute to the challenge of digital preservation. EverQuest, like other MMOs, is especially vulnerable to these challenges; the genre as a whole requires an online connection and is known for frequent, game-shifting updates and expansions.

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