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Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK

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MARCO NETT

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Measuring input latency on Linux: X11 vs Wayland, VRR, and DXVK

Two years ago, I switched to Linux on my gaming PC. People kept telling me that it could perform way better than Windows when it comes to FPS, frame pacing and input latency, and when I tried it out, it did feel a lot better.

The internet is full of advice on optimizing Linux for gaming:

Wayland has bad input lag, use X11

Disable compositing (“use flip mode”)

Use a latency-optimized DXVK fork

Use a gaming-specific kernel scheduler

etc.

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