Patterns 95 - 204 = Buildings
What is under the control of individuals or small groups, capable of building entire patterns at once. These patterns give actual 3D shape to buildings.
95. Building Complex - A building comes alive when it is made up of smaller parts which work cohesively together. A large monolithic building is impersonal and undifferentiated, which prevents the people inside from being personal with one another.
96. Number of Stories - Buildings should allow at least 50% of the ground area of any constructed spaces to remain open. Don't let the height of buildings vary too much. Adjacent buildings should especially be roughly the same height.
97. Shielded Parking - Place large parking lots and garages behind some kind of natural wall so that cars and the structure cannot be seen from outside. No one wants to walk by or see a dead building, which is what a parking structure becomes.
98. Circulation Realms - Large buildings should be laid out to pass through different areas (realms), each marked by gateways that get smaller and smaller. Realms should be easily named, so it’s easy to direct someone where to go by describing the realm and gateway to seek.
99. Main Building - "A complex of buildings with no center is like a man without a head." Decide which building is most essential and create it with a central position and higher roof to designate its importance.
100. Pedestrian Street - People "rubbing shoulders" in public forms an important social glue. Build streets with:
1. No cars, except for deliveries and essential cars.
2. Buildings along the street where most circulation happens outside (few indoors staircases, lobbies, etc.)
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