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Hilariously Fast Volume Computation with the Divergence Theorem

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Why This Matters

This article introduces a highly efficient algorithm for calculating the volume of 3D meshes by leveraging the divergence theorem. This approach simplifies complex volume computations into surface integrals, enabling faster processing crucial for applications like 3D modeling, computer graphics, and CAD. Its potential extensions could further streamline volumetric analysis across various mesh types, impacting both industry workflows and consumer applications.

Key Takeaways

Hilariously Fast Volume Computation with the Divergence Theorem

(No, there won’t be jokes.)

The following presents a fast algorithm for volume computation of a simple, closed, triangulated 3D mesh. This assumption is a consequence of the divergence theorem. Further extensions may generalise to other meshes as well, although that is presently out of scope.

We begin with the definition of volume as the triple integral over a region of the constant one:

V = ∭ R 1 d V V = \iiint_R 1 \mathrm{d}V

Let 𝐅 \mathbf{F} be a function in ℝ 3 \mathbb{R}^3 such that its divergence is equal to one. For the purposes of this paper, we choose:

𝐅 ( x , y , z ) = < x , 0 , 0 > \mathbf{F}(x, y, z) = <x, 0, 0>

It can easily be verified that

d i v 𝐅 = ∂ F ∂ x + ∂ F ∂ y + ∂ F ∂ z = 1 + 0 + 0 = 1 \mathrm{div} \mathbf{F} = \frac{\partial F}{\partial x} + \frac{\partial F}{\partial y} + \frac{\partial F}{\partial z} = 1 + 0 + 0 = 1

Therefore,

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