Matt Keeter releases Halfspace, an experimental IDE for distance-field solid modeling
Developer Matt Keeter has published Halfspace, an experimental IDE for solid modeling using distance fields, along with a browser-based WebGPU demo. The app serves as a showcase for his Fidget kernel, which handles rasterization and meshing, letting users view real-time renders and export models as images or triangle meshes.
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Keeter frames the release as an attempt to make low-level implicit-surface modeling less painful to work with directly, rather than relying solely on higher-level shape libraries built on top of it. This suggests an alternative design philosophy for CAD-like tools, one that could appeal to developers interested in more direct control over geometric primitives rather than abstracted shape libraries.
- Halfspace is an experimental IDE for solid modeling built around distance fields.
- It showcases the Fidget kernel, used for rasterization and meshing, with a WebGPU-based browser demo.
- The project, in development since April 2025, explores making low-level implicit-surface work more usable without full abstraction layers.
Source: mattkeeter.com, 2026-09-30
Published there as: “Halfspace experimental IDE for solid modeling with distance fields”
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