Critic revisits Cities: Skylines 2's visual shortcomings in follow-up piece
A gaming writer continues a critique of city-builder aesthetics, focusing specifically on Cities: Skylines 2's flat, overly clean surfaces where sidewalks, buildings, and grass meet without natural transitions. The author contrasts in-game screenshots with more organic real-world or modded examples, arguing the base game looks lifeless without extensive manual decoration.
GoKawiil's interpretation of the reporting above, not reported fact.
The critique suggests a tension in simulation games between procedural generation and visual realism: players may need to choose between enjoying emergent, algorithm-driven cities or investing dozens of hours manually detailing them for visual appeal. This could reflect a broader limitation in how city-builder engines render environmental transitions, which modding communities have historically stepped in to address.
- The piece is a follow-up critique focused on aesthetics rather than simulation mechanics.
- Author highlights flat, square surface transitions between sidewalks, buildings and grass as a core visual flaw.
- Fixing these issues currently requires heavy manual modding, which undermines the appeal of algorithm-driven city generation.
Cities: Skylines II (PC) — Since the article is a deep dive into the series' aesthetic shortcomings, it's a perfect excuse to actually boot up Cities: Skylines II yourself and judge the city-building quirks firsthand. It's the ultimate sandbox for satisfying that childhood urge to design sprawling roads, transit networks, and skylines from scratch.*
See Cities: Skylines II (PC) on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: radical-elements.com — Alex Lingris, 2026-10-03
Published there as: “City building games have a Soul Problem pt.2”
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