Nvidia Broadcast 2.3 adds Eye Contact gaze correction and Vignette effects
Nvidia released Broadcast 2.3, introducing a beta Eye Contact effect that adjusts a speaker's gaze to simulate eye contact with the camera, plus a new Vignette effect that can be paired with Background Blur for a bokeh-style look. The update also brings enhanced Virtual Background effects usable directly in OBS, Streamlabs and Elgato Camera Hub via updated redistributables. Nvidia says Broadcast's active users have doubled year over year, with over 20 partners integrating its effects and several laptop makers preinstalling it.
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The Eye Contact feature targets a common pain point for streamers and video-call presenters who read scripts or notes off-camera, and its beta status suggests Nvidia is still refining the AI model across varied eye colors and lighting. Growing OEM preinstallation and third-party app integration could deepen Broadcast's foothold as a bundled value-add for RTX GPU buyers rather than a standalone product.
- Nvidia Broadcast 2.3 introduces a beta Eye Contact effect that simulates gaze toward the camera.
- A new Vignette effect joins Background Blur for improved webcam visuals, with updates reaching OBS, Streamlabs and Elgato Camera Hub.
- Nvidia reports Broadcast's active users have doubled year over year, with 20+ partners and several laptop brands preinstalling it.
NVIDIA GeForce RTX 4070 Graphics Card — NVIDIA Broadcast's AI effects like Eye Contact and 4K upscaling run on RTX GPU tensor cores, so an RTX 4070 gives you the horsepower to use these features smoothly while streaming or recording. It's a great way to unlock the full suite of Broadcast's AI-powered webcam, mic, and speaker enhancements mentioned in the article.
See NVIDIA GeForce RTX 4070 Graphics Card on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: techspot.com, 2026-10-15
Published there as: “Nvidia Broadcast 2.3 adds 4K video upscaling and frame generation”
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