Maxon updates Cinema 4D with procedural scattering, liquid simulation and render speed boosts
Maxon has released an update to Cinema 4D that introduces procedural scattering tools, more realistic liquid simulation, and performance improvements aimed at faster rendering. The update also continues integration with Redshift, Maxon's GPU-accelerated renderer, to streamline the move between 3D animation and final rendering.
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Faster, more realistic simulation and rendering tools could reduce production time for studios working in motion graphics, VFX and visualization, where iteration speed often determines project cost. Tighter integration between modeling and rendering workflows suggests Maxon is positioning Cinema 4D to compete more directly with other end-to-end 3D production suites.
- Cinema 4D adds procedural scattering and improved liquid simulation tools
- Rendering performance has been optimized, with continued Redshift GPU renderer integration
- Update targets professional workflows in design, VFX, motion graphics and visualization
Wacom Intuos Pro Graphics Tablet — For 3D artists diving into Cinema 4D's new procedural scattering and liquid tools, precise pen input makes sculpting, texturing, and scene layout far more intuitive than a mouse. The Wacom Intuos Pro offers pressure-sensitive control that pairs naturally with detailed modeling and animation workflows. It's a staple accessory for digital artists working in demanding 3D and VFX pipelines.
See Wacom Intuos Pro Graphics Tablet on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: techspot.com, 2026-10-16
Published there as: “Cinema 4D adds procedural scattering, more realistic liquids, and faster rendering”
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