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The latest state of the game jobs market | Amir Satvat

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Amir Satvat provides a lot of job resources for games. He has built a big community of game people, and they are providing him with a lot of data. And here’s the latest data from Amir Satvat’s Games Community and what it says about games hiring today, across functions, experience levels, and regions.

First, Satvat, who was honored for his work at The Game Awards, said in a LinkedIn post that hiring remains concentrated in the middle. This means that most roles, and role growth, is aimed at professionals with five to 15 years of experience. That’s where the bulk of open jobs and actual hires (even if the job description says otherwise) are happening.

Sadly, he noted that early career odds remain extremely low. Even if you’re willing to relocate globally, odds for new grads or early career professionals hover around 7% over 12 months. If you’re staying in North America, that drops to 2%. If you’re not in a major North America hub, that falls to 0.3%.

This pattern has flattened at 7%.

He noted that the categories of jobs are also very different when it comes to demand. Some games areas like narrative roles and business development are dramatically oversubscribed.

“Right now, we’re tracking 52 writing and narrative games roles globally (28 in North America) and 90 total business development games roles worldwide (just 10 for 10+ years of experience),” Satvat said. “When factoring in students, switchers, or unseen applicants, I can easily believe the demand-to-supply ratio for some functions, like these, is 20-30 times, or more.”

Overall game hiring momentum

Amir Satvat is the game jobs champion.

Satvat said that overall games hiring momentum is stable, but flattened. Games hiring velocity, which was improving a bit, has leveled off, while non-games roles continue rising, especially for adaptable skill sets.

Career switchers are intensifying competition.

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