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Chinese tech giant Tencent's quarterly revenue jumps 15% on AI investments, gaming unit boost

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The Tencent logo is displayed on the exterior of a building at the company’s headquarters, with a surveillance camera visible in the foreground, on November 30, 2024, in Shenzhen, Guangdong Province, China.

Tencent on Wednesday reported a 15% jump in second-quarter revenue as a strong performance in its gaming unit and AI investments boosted growth.

Here's how Tencent did in the first quarter of 2025:

Revenue: 184.504 billion Chinese yuan ($25.7 billion), compared to 161.117 billion Chinese yuan in the same period last year

184.504 billion Chinese yuan ($25.7 billion), compared to 161.117 billion Chinese yuan in the same period last year Operating profit: 63.052 billion yuan, versus 57.313 billion yuan last year

Domestic games revenue, which accounts for sales from China, rose 17% year-on-year to 40.4 billion yuan thanks to the performance of the company's newly-released "Delta Force" game and evergreen titles such as "Honor of Kings," "VALORANT" and "Peacekeeper Elite."

Revenue from its international gaming business totaled 18.8 billion yuan, a 35% year-on-year increase driven by games such as "PUBG Mobile," and the recently-released "Dune: Awakening."

Meanwhile, Tencent said that AI-driven improvements to the company's advertising platform and Weixin transaction ecosystem helped boost marketing services revenue by 20% in the quarter to 35.8 billion yuan.

"During the second quarter of 2025, we delivered double-digit revenue and non-IFRS operating profit growth on a year-on-year basis, as we invested in, and also benefitted from, utilising AI," said Tencent CEO Ma Huateng.

Tencent said its capital expenditures surged 119% to 19.1 billion yuan in the second quarter, as the tech giant invested in AI upgrades for advertising, its gaming business and social media service Weixin.

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