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Hollow Knight: Silksong release date prompts another game delay as Baby Steps inches back

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Fittingly enough, the team behind Baby Steps is treading cautiously. The walking simulator was previously scheduled to arrive on PS5 and Steam on September 8, but Hollow Knight: Silksong 's imminent release date of September 4 prompted publisher Devolver Digital (and developers Bennett Foddy, Gabe Cuzzillo and Maxi Boch) to delay their game until September 23.

They made the announcement with the help of a funny clip that sees Baby Steps protagonist Nate trying to scale a replica of Silksong's Hornet only to inevitably tumble into the dirt. "Nate, the wary, onesie-donned failson at the heart of the eccentric adventure in literal walking simulator Baby Steps, has stumbled after attempting to ascend his greatest challenge yet: launching the week after Hollow Knight: Silksong's surprise release date," Devolver said in a press release.

Baby Steps is a sort-of spiritual successor to Foddy's classic, rage-inducing QWOP, in that you take granular control over Nate's legs to help him climb a mountain. I've been looking forward to the full game — especially after enjoying the silliness of the demo — but I don't mind waiting a couple of extra weeks for it.

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Several other indie developers and publishers have delayed their games to avoid getting swallowed up by the Silksong discourse. The horror-tinged, slot machine-based roguelite CloverPit and tactics RPG Demonshool have moved from September 3 to September 26 and November 19, respectively, while the 1.0 version of adventure RPG Faeland and a Metroidvania called Aeterna Lucis no longer have firm release dates. However, Bloober Team is staying the course with Cronos: The New Dawn , which is still set for September 5, and Rogue Factor is doing the same with Hell is Us (September 4).