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Procedural Island Generation (VI)

This is the final installment of our procedural island generation series. After building the mesh foundation (Part I), painting elevation hints (Part II), adding mountain detail (Part III), simulating hydrology (Part IV), and colouring the terrain with our biome ramp (Part V), it is time to package the result. CartoKit finishes by baking the terrain into a compact mesh, visualising it through an egui viewer, and exporting artefacts for other tools. The journey from mathematical representation t