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A simple pixel physics simulator in Rust using Macroquad

Sbixel Sbixel is a very simple pixel physics simulator I made to learn Rust. It uses macroquad for drawing — and I was pleasantly surprised by how simple and awesome it is! Quick demo (click for youtube link): ⚠️ This project is very basilar and doesn't have much ambition to go anywhere — it's mainly a learning sandbox. How It Works The simulation uses a "sector" system to reduce unnecessary processing by only simulating active areas of pixels. All settings related to simulation and perfo

Leprechauns, root causes, and other fairy tales

This is a short talk I gave a while ago about how complex systems fail, and root cause analysis. Transcript is below. Transcript We’re going to talk about root causes today, but since I only have about 10 minutes, I wanted to start with some stories from a book I’m writing called Bedtime Stories To Put Your Children To Sleep Instantly And Also Yourself. This first story is about leprechauns. Once upon a time, there was a company with a new employee, and one day the employee asked their manage