A simple pixel physics simulator in Rust using Macroquad
Sbixel Sbixel is a very simple pixel physics simulator I made to learn Rust. It uses macroquad for drawing — and I was pleasantly surprised by how simple and awesome it is! Quick demo (click for youtube link): ⚠️ This project is very basilar and doesn't have much ambition to go anywhere — it's mainly a learning sandbox. How It Works The simulation uses a "sector" system to reduce unnecessary processing by only simulating active areas of pixels. All settings related to simulation and perfo