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Superhero Workplace Game ‘Dispatch’ Suits Up in October

Developer AdHoc Studio revealed its debut game, Dispatch, will release on October 22 for Steam and PlayStation 5. Revealed at the 2024 Game Awards, the adventure title puts players in the shoes of Robbie Robertson, an ex-superhero who works at the Superhero Dispatch Network. As an SDN employee, Robbie deploys a team of supers to various crimes and events in the city, choosing which hero is best for the situation. Imagine Telltale’s The Walking Dead games mixed with some 9-1-1 (and superheroes,

A polyglot's guide to multiple-dispatch (2016)

This is the first article in a series dedicated to multiple dispatch - an advanced abstraction technique available to programmers out-of-the-box in some languages, and implementable in others. This first post in the series presents the technique and explains the problem it intends to solve. It uses C++ as the presentation language because C++ does not support multiple dispatch directly, but can be used to implement it in various ways. Showing how multiple dispatch is implemented in a language th

A polyglot's guide to multiple-dispatch

This is the first article in a series dedicated to multiple dispatch - an advanced abstraction technique available to programmers out-of-the-box in some languages, and implementable in others. This first post in the series presents the technique and explains the problem it intends to solve. It uses C++ as the presentation language because C++ does not support multiple dispatch directly, but can be used to implement it in various ways. Showing how multiple dispatch is implemented in a language th

Event – Fast, In-Process Event Dispatcher

Fast, In-Process Event Dispatcher This package offers a high-performance, in-process event dispatcher for Go, ideal for decoupling modules and enabling asynchronous event handling. It supports both synchronous and asynchronous processing, focusing on speed and simplicity. High Performance: Processes millions of events per second, about 4x to 10x faster than channels. Processes millions of events per second, about than channels. Generic: Works with any type implementing the Event interface

4-10x faster in-process pub/sub for Go

Fast, In-Process Event Dispatcher This package offers a high-performance, in-process event dispatcher for Go, ideal for decoupling modules and enabling asynchronous event handling. It supports both synchronous and asynchronous processing, focusing on speed and simplicity. High Performance: Processes millions of events per second, about 4x to 10x faster than channels. Processes millions of events per second, about than channels. Generic: Works with any type implementing the Event interface

AT&T is making it easier to send pictures to 911 dispatchers

AT&T is updating its next-gen 911 network to give users more efficient ways to share important information with emergency services. Starting in October, AT&T’s ESInet emergency communications platform will make it easier for AT&T customers to share pictures and video messages with supported dispatch centers, helping to quickly explain the situation and better prepare first responders who will arrive on the scene. The ESInet platform helps 911 dispatch centers process callouts faster and more re