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Solving a wooden puzzle using Haskell

April 28, 2025 This post is the first of a two-part series that describes my computer-assisted solution to a physical puzzle I got. In this first part, I describe the problem and model it in Haskell. This post is a little verbose, so feel free to skip directly to part II, where we'll see how to tell our computer to actually solve the puzzle. I got gifted a puzzle recently, allegedly a "very hard one". After receiving it, I spent a couple minutes trying to solve it, but it quickly became clear