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Two and a Half Years in GameDev

About 3 years ago, I joined a GameDev company, without any prior experience making games or hands-on exposure to this industry. Statistically, this time is not even enough’s to release a single game. But during that window, I was lucky to meet many talented people deeply involved in modern GameDev, who shared with me their career journeys, war tales, and anecdotes, and helped me shape my vision. One unexpected outcome of this switch was that many friends and former colleagues reached out to me