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Video Games Weekly: Who put all these videos in my games?

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget. Please enjoy — and I'll see you next week. If I end up reading one

Hideo Kojima sees Death Stranding 2 as a cautionary tale

For once, the unflappable Hideo Kojima was overwhelmed. Even close to four decades of game-making experience didn’t prepare him for his biggest tribulation so far: developing Death Stranding 2: On the Beach during the covid-19 pandemic. “I thought I can’t pull this off. [I can’t] meet people or scan people, or shoot with people. I almost gave up. And also the staff were all remote, and I became sick as well. I thought it was just the end of the world,” he says through an interpreter as part of

Death Stranding 2 Review: Still Weird, but Way More Playable

When Death Stranding came out in 2019, I did what a lot of people apparently did: Played it for an hour, thought it was a bit weird, and didn't pick it up again until years later (in my case, 2022). So when a sequel to the game was announced, I wondered what Hideo Kojima could possibly do in a follow-up to his strangest game yet. After playing Death Stranding 2 for 40-plus hours, he did quite a bit. Death Stranding 2: On the Beach should have been called Death Stranding 2: Quality of Life, beca