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The von Neumann bottleneck is impeding AI computing?

AI computing has a reputation for consuming epic quantities of energy. This is partly because of the sheer volume of data being handled. Training often requires billions or trillions of pieces of information to create a model with billions of parameters. But that’s not the whole reason — it also comes down to how most computer chips are built. Modern computer processors are quite efficient at performing the discrete computations they’re usually tasked with. Though their efficiency nosedives whe

Why a decades old architecture decision is impeding the power of AI computing

AI computing has a reputation for consuming epic quantities of energy. This is partly because of the sheer volume of data being handled. Training often requires billions or trillions of pieces of information to create a model with billions of parameters. But that’s not the whole reason — it also comes down to how most computer chips are built. Modern computer processors are quite efficient at performing the discrete computations they’re usually tasked with. Though their efficiency nosedives whe

Is life a form of computation?

Is Life a Form of Computation? Alan Turing and John von Neumann saw it early: the logic of life and the logic of code may be one and the same. Image source: Miguel Romero, Adobe Stock By: Blaise Agüera y Arcas A↑ A↓ Off Bright Dark Blues Gray BeeLine Reader uses subtle color gradients to help you read more efficiently. In 1994, a strange, pixelated machine came to life on a computer screen. It read a string of instructions, copied them, and built a clone of itself — just as the Hungari

Photographer Austin Mann reviews the iPhone 17 Pro cameras

Travel photographer Austin Mann always publishes a fun review of the latest iPhone camera advancements, and this year is no exception: here’s Mann’s latest review of the iPhone 17 Pro cameras, including write-ups on every tentpole new feature. Mann’s favorite iPhone 17 Pro upgrade is the new Telephoto lens with 4x and 8x zoom If you want in-depth reviews on iPhone 17’s camera upgrades from a professional, there’s another great option. Yesterday photographer Tyler Stalman published his review,

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Neil Druckmann Has High Hopes for ‘The Last of Us’ Season 3

It was a shock to hear that Neil Druckmann, creator of The Last of Us and co-creator of the TV adaptation, was leaving the show after its second season. Many wondered if there was any deeper reason behind the exit, but as Druckmann has since explained, he had been stretching himself so thin over the past few years, he felt it was time to get back strictly to video games. Plus, he was leaving the show in the very good hands of Craig Mazin. The Last of Us would be okay. In a new interview, Druckm

I Hate My AI Friend

Schiffmann seems to be doing well, compared to the last times either of us spoke to him. When he first announced the Friend, he talked about how he had come up with the idea for an AI buddy while traveling alone and yearning for companionship. Schiffmann posits himself as older now, wiser, more experienced than he was when he first debuted the Friend necklace. (He is 22.) He has grown out his hair and cultivated a beard, and he seems to have more real-life personal connections than when he first

Salesforce CEO confirms 4,000 layoffs ‘because I need less heads' with AI

Salesforce CEO Marc Benioff participates in an interview at the World Economic Forum in Davos, Switzerland, on Jan. 22, 2025. Salesforce has cut 4,000 of its customer support roles, CEO Marc Benioff recently said while discussing how artificial intelligence has helped reduce the company headcount. Benioff revealed the layoffs during an interview published Friday on The Logan Bartlett Show podcast. "I've reduced it from 9,000 heads to about 5,000, because I need less heads," Benioff said while

Craig Mazin Talks Going Solo for ‘The Last of Us’ Season 3

Season two of The Last of Us came and went earlier this year, and we already know its third season is on the horizon. Whereas the first two seasons were a team effort between showrunners Craig Mazin and Neil Druckmann and writer Hailey Gross, this next season will have Mazin as sole showrunner and writer—Druckmann, who also runs game developer Naughty Dog, is devoting his time to the studio’s next project, Intergalactic: The Heretic Prophet. In a recent interview with the Hollywood Reporter, Ma

Will AI make language dubbing easy for film and TV?

Will AI make language dubbing easy for film and TV? 1 hour ago Share Save Suzanne Bearne Technology Reporter Share Save XYZ Films Swedish movie Watch the Skies was dubbed into English using AI Finding international films that might appeal to the US market is an important part of the work XYZ Films. Maxime Cottray is the chief operating officer at the Los Angeles-based independent studio. He says the US market has always been tough for foreign language films. "It's been limited to coastal New

Efforts to Ground Physics in Math Are Opening the Secrets of Time

Now, three mathematicians have finally provided such a result. Their work not only represents a major advance in Hilbert’s program, but also taps into questions about the irreversible nature of time. “It’s a beautiful work,” said Gregory Falkovich, a physicist at the Weizmann Institute of Science. “A tour de force.” Under the Mesoscope Consider a gas whose particles are very spread out. There are many ways a physicist might model it. At a microscopic level, the gas is composed of individual

A New Geometry for Einstein's Theory of Relativity

Kunzinger and Sämann wanted to use their new way of estimating curvature to determine whether these singularity theorems would still be valid if they no longer assumed space-time is smooth. Would singularities persist even in rougher, more realistic-looking spaces? It’s important to find out if the smoothness condition can be waived, Sämann said, because doing so would bring the theorems closer to physical reality. After all, he added, “we believe non-smoothness is an inescapable part of the nat

The Last of Us co-creator Neil Druckmann exits HBO show

Two key writers of HBO's series The Last of Us are moving on, according to announcements on Instagram yesterday. Neil Druckmann, co-creator of the franchise, and Halley Gross, co-writer of The Last of Us Part 2 and frequent writer on the show, are both leaving before work begins on season 3. Both were credited as executive producers on the show; Druckmann frequently contributed writing to episodes, as did Gross, and Druckmann also directed. Druckmann and Gross co-wrote the second game, The Last

PlayStation needs Neil Druckmann more than HBO does

I really wanted to love season two of HBO’s The Last of Us. For the most part, I did — but it was also impossible to ignore the online masses saying that showrunners Craig Mazin and Neil Druckmann had lost the thread in season two. Some of that comes from creative choices the pair made in adapting the first half of the PlayStation game The Last of Us Part II to TV; it’s a story with a sprawling plot that asks a lot of the player and, as it turns out, even more of a passive audience. The season t

The Last of Us co-creator Neil Druckmann is stepping away from the show to focus on future games

Neil Druckmann, head of the PlayStation studio Naughty Dog and co-creator of The Last of Us, is stepping away from the HBO show based on the 2013 game and its 2020 sequel to focus his work on Naughty Dog's next game. On Instagram, the studio published the following statement from Druckmann: "I've made the difficult decision to step away from my involvement in The Last of Us on HBO. With work completed on season 2 and before any meaningful work starts on season 3, now is the right time for me to

The Last of Us co-creator Neil Druckmann is stepping back from the HBO show

Neil Druckmann, co-creator of The Last of Us video game and co-showrunner on the HBO adaptation, will be stepping away from the television series moving forward. In a statement, Druckmann — who is also studio head at The Last of Us developer Naughty Dog — said the decision was made to focus on the studio’s upcoming games. “With work completed on season 2 and before any meaningful work starts on season 3, now is the time to transition my complete focus to Naughty Dog and its future projects, inc

New data highlights the race to build more empathetic language models

Measuring AI progress has usually meant testing scientific knowledge or logical reasoning – but while the major benchmarks still focus on left-brain logic skills, there’s been a quiet push within AI companies to make models more emotionally intelligent. As foundation models compete on soft measures like user preference and “feeling the AGI,” having a good command of human emotions may be more important than hard analytic skills. One sign of that focus came on Friday, when prominent open-source

Yes I Will Read Ulysses Yes

When Richard Ellmann’s James Joyce hit the shelves in 1959, the sheer size of the book (842 pages, 100 longer than Ulysses ) was as dazzling as the degree of detail. Joyce, who had been dead for 18 years, vividly inhabited its chapters, getting drunk, going blind, spending money, spiting enemies, cogitating, and, of course, creating a series of works that immediately made literary history. Moving briskly across the first half of the 20th century (not just a single day in Dublin), Ellmann spun a

The remarkable banter of Cory Barlog and Neil Druckmann on the creative process

Cory Barlog, creative director at Sony Santa Monica Studio, and Neil Druckmann, studio head and head of creative of the video game developer Naughty Dog, had a remarkable unscripted conversation at the Dice Summit about their approaches to creativity. They’re among the most success creators in the game industry, and so it was worth listening to their hour-long talk before hundreds of their peers. Barlog was creative director on God of War, which won the Game of the Year Award in 2018 at The Ga