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Will AI make language dubbing easy for film and TV?

Will AI make language dubbing easy for film and TV? 1 hour ago Share Save Suzanne Bearne Technology Reporter Share Save XYZ Films Swedish movie Watch the Skies was dubbed into English using AI Finding international films that might appeal to the US market is an important part of the work XYZ Films. Maxime Cottray is the chief operating officer at the Los Angeles-based independent studio. He says the US market has always been tough for foreign language films. "It's been limited to coastal New

Efforts to Ground Physics in Math Are Opening the Secrets of Time

Now, three mathematicians have finally provided such a result. Their work not only represents a major advance in Hilbert’s program, but also taps into questions about the irreversible nature of time. “It’s a beautiful work,” said Gregory Falkovich, a physicist at the Weizmann Institute of Science. “A tour de force.” Under the Mesoscope Consider a gas whose particles are very spread out. There are many ways a physicist might model it. At a microscopic level, the gas is composed of individual

A New Geometry for Einstein's Theory of Relativity

Kunzinger and Sämann wanted to use their new way of estimating curvature to determine whether these singularity theorems would still be valid if they no longer assumed space-time is smooth. Would singularities persist even in rougher, more realistic-looking spaces? It’s important to find out if the smoothness condition can be waived, Sämann said, because doing so would bring the theorems closer to physical reality. After all, he added, “we believe non-smoothness is an inescapable part of the nat

The Last of Us co-creator Neil Druckmann exits HBO show

Two key writers of HBO's series The Last of Us are moving on, according to announcements on Instagram yesterday. Neil Druckmann, co-creator of the franchise, and Halley Gross, co-writer of The Last of Us Part 2 and frequent writer on the show, are both leaving before work begins on season 3. Both were credited as executive producers on the show; Druckmann frequently contributed writing to episodes, as did Gross, and Druckmann also directed. Druckmann and Gross co-wrote the second game, The Last

PlayStation needs Neil Druckmann more than HBO does

I really wanted to love season two of HBO’s The Last of Us. For the most part, I did — but it was also impossible to ignore the online masses saying that showrunners Craig Mazin and Neil Druckmann had lost the thread in season two. Some of that comes from creative choices the pair made in adapting the first half of the PlayStation game The Last of Us Part II to TV; it’s a story with a sprawling plot that asks a lot of the player and, as it turns out, even more of a passive audience. The season t

The Last of Us co-creator Neil Druckmann is stepping away from the show to focus on future games

Neil Druckmann, head of the PlayStation studio Naughty Dog and co-creator of The Last of Us, is stepping away from the HBO show based on the 2013 game and its 2020 sequel to focus his work on Naughty Dog's next game. On Instagram, the studio published the following statement from Druckmann: "I've made the difficult decision to step away from my involvement in The Last of Us on HBO. With work completed on season 2 and before any meaningful work starts on season 3, now is the right time for me to

The Last of Us co-creator Neil Druckmann is stepping back from the HBO show

Neil Druckmann, co-creator of The Last of Us video game and co-showrunner on the HBO adaptation, will be stepping away from the television series moving forward. In a statement, Druckmann — who is also studio head at The Last of Us developer Naughty Dog — said the decision was made to focus on the studio’s upcoming games. “With work completed on season 2 and before any meaningful work starts on season 3, now is the time to transition my complete focus to Naughty Dog and its future projects, inc

New data highlights the race to build more empathetic language models

Measuring AI progress has usually meant testing scientific knowledge or logical reasoning – but while the major benchmarks still focus on left-brain logic skills, there’s been a quiet push within AI companies to make models more emotionally intelligent. As foundation models compete on soft measures like user preference and “feeling the AGI,” having a good command of human emotions may be more important than hard analytic skills. One sign of that focus came on Friday, when prominent open-source

Yes I Will Read Ulysses Yes

When Richard Ellmann’s James Joyce hit the shelves in 1959, the sheer size of the book (842 pages, 100 longer than Ulysses ) was as dazzling as the degree of detail. Joyce, who had been dead for 18 years, vividly inhabited its chapters, getting drunk, going blind, spending money, spiting enemies, cogitating, and, of course, creating a series of works that immediately made literary history. Moving briskly across the first half of the 20th century (not just a single day in Dublin), Ellmann spun a

The remarkable banter of Cory Barlog and Neil Druckmann on the creative process

Cory Barlog, creative director at Sony Santa Monica Studio, and Neil Druckmann, studio head and head of creative of the video game developer Naughty Dog, had a remarkable unscripted conversation at the Dice Summit about their approaches to creativity. They’re among the most success creators in the game industry, and so it was worth listening to their hour-long talk before hundreds of their peers. Barlog was creative director on God of War, which won the Game of the Year Award in 2018 at The Ga