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Microsoft is buying tons of carbon removal from Xprize startup Vaulted Deep

Microsoft is building data centers as fast as it can, and that’s killing its carbon balance sheet. Since 2020, its carbon emissions have grown by nearly a quarter, undermining the pledge it made that year to remove more carbon from the atmosphere than it generates by 2030. So Microsoft has been buying massive amounts of carbon-removal credits to attempt to remedy that situation, including a newly announced purchase of 4.9 million metric tons from Vaulted Deep. Neither party disclosed the financ

CFOs want AI that pays: real metrics, not marketing demos

This article is part of VentureBeat’s special issue, “The Real Cost of AI: Performance, Efficiency and ROI at Scale.” Read more from this special issue. Recent surveys and VentureBeat’s conversations with CFOs suggest the honeymoon phase of AI is rapidly drawing to a close. While 2024 was dominated by pilot programs and proof-of-concept demonstrations, in mid-2025, the pressure for measurable results is intensifying, even as CFO interest in AI remains high. According to a KPMG survey of 300 U.

OpenTelemetry for Go: Measuring overhead costs

Everything comes at a cost — and observability is no exception. When we add metrics, logging, or distributed tracing to our applications, it helps us understand what’s going on with performance and key UX metrics like success rate and latency. But what’s the cost? I’m not talking about the price of observability tools here, I mean the instrumentation overhead. If an application logs or traces everything it does, that’s bound to slow it down or at least increase resource consumption. Of course,

CI/CD Observability with OpenTelemetry Step by Step Guide

In the fast-paced world of CI/CD, understanding the performance and behaviour of your pipelines is crucial. GitHub Actions has become a popular choice for automating builds and deployments, but anyone who's debugged a flaky workflow or long-running job knows how challenging it can be to get visibility into what's happening under the hood. We usually rely on build logs, timing data, or guesswork when something goes wrong. Wouldn't it be nice to trace a pipeline run step-by-step, or have metrics o

Shaping Light – Volumetric Lighting

As I became more familiar with post-processing over the past few months, I was curious to push those newly learned techniques beyond pure stylization to achieve something more functional. I wanted to find new ways to enrich my 3D work which wouldn't be possible without leveraging effects and passes alongside custom shaders. As it turns out, post-processing is great entrypoint to enhance a 3D scene with atmospheric and lighting effects, allowing for more realistic and dramatic visuals. Because t

Sparse Voxels Rasterization: Real-Time High-Fidelity Radiance Field Rendering

Our scene representation is a hybrid of primitive and volumetric model. (a) Primitive component. We explicitly allocate voxels primitives to cover different scene level-of-details under an Octree layout. Note that we do not replicate a traditional Octree data structure with parent-child pointers or linear Octree. We only keep voxels at the Octree leaf nodes without any ancestor nodes. (b) Volumetric component. Inside a voxel is a volumetric (trilinear) density field and a (constant) spherical ha