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Shaping Light – Volumetric Lighting

As I became more familiar with post-processing over the past few months, I was curious to push those newly learned techniques beyond pure stylization to achieve something more functional. I wanted to find new ways to enrich my 3D work which wouldn't be possible without leveraging effects and passes alongside custom shaders. As it turns out, post-processing is great entrypoint to enhance a 3D scene with atmospheric and lighting effects, allowing for more realistic and dramatic visuals. Because t

Sparse Voxels Rasterization: Real-Time High-Fidelity Radiance Field Rendering

Our scene representation is a hybrid of primitive and volumetric model. (a) Primitive component. We explicitly allocate voxels primitives to cover different scene level-of-details under an Octree layout. Note that we do not replicate a traditional Octree data structure with parent-child pointers or linear Octree. We only keep voxels at the Octree leaf nodes without any ancestor nodes. (b) Volumetric component. Inside a voxel is a volumetric (trilinear) density field and a (constant) spherical ha