Published on: 2025-07-08 11:32:15
#9 - Pathfinding Hello! I've recently been working on the pathfinding for NPCs in my game, which is something I've been looking forward to for a while now since it's a nice chunky problem to solve. I thought I'd write up this post about how I went about it all. I had a few extra requirements of my pathfinding, due to how my game plays: Must deal with a dynamic physical environment (objects can move freely and are destructible) Have paths that prefer to keep their distance from objects but s
Keywords: game node path paths time
Find related items on AmazonPublished on: 2025-08-08 23:48:30
The Mysterious Network Error I was working on a technical post about DNS resolution when I encountered something unexpected. Every time I typed the path to the hosts file ( /etc/h*sts - intentionally obfuscated to avoid triggering the very issue I'm discussing), my Substack editor would display a "Network Error" and fail to autosave my draft. At first, I assumed Substack was experiencing an outage. However, their status page showed all systems operational. Something else was happening. The In
Keywords: error like paths security technical
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