Rasterizer: A GPU-accelerated 2D vector graphics engine in ~4k LOC
Rasterizer Inspired by my love of Adobe Flash, I started to work on a GPU-accelerated 2D vector graphics engine for the original iPhone, and then the Mac. Three iterations, and many years later, I have finally released Rasterizer . It is up to 60x faster than the CPU, making it ideal for vector animated UI (press the T key in the demo app to see an example). The 10-year gestation was the result of endlessly iterating over the core problem of efficiently turning vector paths into reference-qual