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Remedy lays out its plan to fix FBC: Firebreak, which includes improved onboarding

Remedy has announced plans to fix FBC: Firebreak and restore the good will of consumers after a rough launch earlier this year. Many of the issues surrounding the launch were regarding the onboarding process, which the company acknowledges by saying that "many players come into the game and leave within the first hour." Remedy is trying to make that opening hour more welcoming to new players, so they don't "feel ineffective and confused as to what to do." It has already placed an introductory v

Remedy is trying to fix FBC: Firebreak in response to middling reviews and player feedback

Remedy has shared its plans to improve FBC: Firebreak, the new multiplayer Control spinoff, following a string of less-than-stellar reviews that criticized the game's rough early hours. FBC: Firebreak was announced in October 2024 as the first online multiplayer game from Remedy, and another pitstop on the way to an eventual Control 2. The full patch notes for Remedy's first update are available to view on Steam, but in brief, the biggest change the developer is making is to how missions are un

FBC: Firebreak is missing Control’s weird charm

With FBC: Firebreak, Remedy Entertainment has entered the world of the first-person co-op shooter. Set in its Control universe — specifically the site of the first game, the brutalist nightmare office called the Oldest House — players control a member of the titular three-person team of the Federal Bureau of Control (FBC), tasked with addressing various containment breaches. Unfortunately, all the aspects that make Remedy’s worlds so intriguing are completely absent in this bare-bones co-op shoo

FBC: Firebreak: 9 Beginner Tips to Survive Your First Shift

So you've volunteered to be a Firebreaker, and now you're staring down a paranatural threat with only a glorified super soaker in your hands. It happens to the best of us. FBC: Firebreak is developer Remedy Entertainment's first crack at a live-service multiplayer game. It's a Left 4 Dead-like horde shooter set in the Oldest House (from Control), an ever-shifting building that contains the world's foremost paranatural threats. Taking place six years after Remedy's 2019 game Control, FBC: Fireb

I Played FBC: Firebreak and It's No Fun Going on the Game's Dark Missions Alone

I'm hours into my second night of matches before FBC: Firebreak starts to make sense. I've got two other players in my squad, each with a different kit of equipment and weapons, as we fight off hordes of enemies while doing odd jobs around our haunted office building. After several missions, we've finally learned the game's atypical approach to team combat and how to back each other up. But one thing is clear: If you don't want to cooperate, this game isn't for you. The newest game from Alan Wa