Published on: 2025-06-20 20:40:02
High-resolution surface analysis with LiDAR data Introduction Airborne LiDAR uses hundreds of thousands of laser pulses per second to generate detailed 3D maps, even through vegetation. With high point densities and 10 cm accuracy, it is among the most effective methods for mapping topography. Source SwissTopo The Swiss Federal Office of Topography (Swisstopo) provides a highly precise digital elevation model based on LiDAR data, called swissALTI3D. Buildings and vegetation are removed, reve
Keywords: data lidar mbtiles subtle terrain
Find related items on AmazonPublished on: 2025-07-06 17:30:34
When my colleague Kyle Orland submitted Tetrisweeper for a list of Ars' favorite 2024 games not from 2024, I told him, essentially: "Good for you, not for me." I'm a pedestrian Tetris player, at best, so the idea of managing a whole different game mechanic, while trying to clear lines and prevent stack-ups, sounded like taking a standardized test while baking a three-layer cake. And yet, here I am, sneaking rounds of Drop Duchy (Steam, Epic, for Windows/Linux via Proton) into lunch breaks, week
Keywords: drop duchy game terrain tetris
Find related items on AmazonPublished on: 2025-07-08 00:19:25
Toyota is on a tear unveiling new EVs for the American market, announcing a new model for the third day in a row. After debuting the bZ SUV and the C-HR crossover , Toyota is adding the bZ Woodland SUV to the lineup, yet another fully electric vehicle built on the company’s e-TNGA platform. This more rugged version of the bZ is aimed at adventurous drivers, akin to the Subaru Outback, with marketing images depicting the electric SUV over rocky terrain. The bZ Woodland will feature all-wheel dri
Keywords: bz suv terrain toyota woodland
Find related items on AmazonPublished on: 2025-07-24 07:26:21
Godot M Terrain MTerrain is an optimized terrain system/editor for Godot Engine. Features Terrain that uses an octree based LOD system for terrain sizes as big as 16km x 16km Terrain shader with support for splatmapping, bitwise, and index mapping Navigation integration with Godot's navigation system Grass system with collision for things like trees, grass, rocks, etc Path system based on bezier curves with mesh deformation for roads, rivers, etc. Octree system for optimized control of L
Keywords: folder gdextension godot terrain use
Find related items on AmazonPublished on: 2025-10-22 17:19:26
Image generated by DALL-E, OpenAI Procedural generation is everywhere—you’ve probably encountered it without even realising. It’s what gives in-game worlds their rolling hills, jagged cliffs, and winding cave systems. And at the heart of it all is Perlin noise: a special kind of randomness that isn’t entirely random at all. It’s smooth where it needs to be, rough when we want it to be, and endlessly customizable. But what exactly is procedural generation? In simple terms, it’s a method of crea
Keywords: noise perlin scale terrain values
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