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Procedural Island Generation (VI)

This is the final installment of our procedural island generation series. After building the mesh foundation (Part I), painting elevation hints (Part II), adding mountain detail (Part III), simulating hydrology (Part IV), and colouring the terrain with our biome ramp (Part V), it is time to package the result. CartoKit finishes by baking the terrain into a compact mesh, visualising it through an egui viewer, and exporting artefacts for other tools. The journey from mathematical representation t

Sand and Deliver: We Raced Across Dunes to Find the Best Beach Wagon

The family beach day. Nothing but blue sky, crystal waters, and beaming smiles. Unless you’re the packhorse responsible for maneuvering a mountain of gear from the parking lot to the perfect spot on the sand. What you need is a high-quality beach wagon. Also known as a festival or shopping wagon (or trolley), these collapsible, all-terrain carry-alls live in the trunk and make it possible to transport everything you need for a day at the shore or a weekend camping, in just one trip. They’re als