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Server-rendered multiplayer games with Lua (no client code)

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Total freedom. This version of the engine is free for personal or commercial use on your own infrastructure. No lock-in, no per-player fees.

Keep your game's internal logic and secrets safe. Since your script never leaves the server, players can't reverse-engineer your code or find hidden content.

Since the game is entirely server-rendered , the client has zero knowledge of the game state. No wallhacks, no aimbots, no compromise.

All performance-critical logic (Physics, Pathfinding) runs in Native Rust . Communication is powered by WebRTC for sub-frame latency.

We stream drawing primitives instead of heavy pixels or complex state objects. It's faster than cloud gaming and lighter than traditional networking.

Code multiplayer games as simple as single-player. No more worrying about client-server state sync or lag compensation. Just one loop, everywhere.

Download the binary and run:

Cleoselene Manual

A Multiplayer-First Server-Rendered Game Engine with Lua Scripting.

Game Structure

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