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Nobody Gets Promoted for Simplicity

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“Simplicity is a great virtue, but it requires hard work to achieve and education to appreciate. And to make matters worse, complexity sells better.” — Edsger Dijkstra

I think there’s something quietly screwing up a lot of engineering teams. In interviews, in promotion packets, in design reviews: the engineer who overbuilds gets a compelling narrative, but the one who ships the simplest thing that works gets… nothing.

This isn’t intentional, of course. Nobody sits down and says, “let’s make sure the people who over-engineer things get promoted!” But that’s what can happen (and it has been, over and over again) when companies evaluate work incorrectly.

Picture two engineers on the same team. Engineer A gets assigned a feature. She looks at the problem, considers a few options, and picks the simplest. A straightforward implementation, maybe 50 lines of code. Easy to read, easy to test, easy for the next person to pick up. It works. She ships it in a couple of days and moves on.

Engineer B gets a similar feature. He also looks at the problem, but he sees an opportunity to build something more “robust.” He introduces a new abstraction layer, creates a pub/sub system for communication between components, adds a configuration framework so the feature is “extensible” for future use cases. It takes three weeks. There are multiple PRs. Lots of excited emojis when he shares the document explaining all of this.

Now, promotion time comes around. Engineer B’s work practically writes itself into a promotion packet: “Designed and implemented a scalable event-driven architecture, introduced a reusable abstraction layer adopted by multiple teams, and built a configuration framework enabling future extensibility.” That practically screams Staff+.

But for Engineer A’s work, there’s almost nothing to say. “Implemented feature X.” Three words. Her work was better. But it’s invisible because of how simple she made it look. You can’t write a compelling narrative about the thing you didn’t build. Nobody gets promoted for the complexity they avoided.

Complexity looks smart. Not because it is, but because our systems are set up to reward it. And the incentive problem doesn’t start at promotion time. It starts before you even get the job.

Think about interviews. You’re in a system design round, and you propose a simple solution. A single database, a straightforward API, maybe a caching layer. The interviewer is like: “What about scalability? What if you have ten million users?” So you add services. You add queues. You add sharding. You draw more boxes on the whiteboard. The interviewer finally seems satisfied now.

What you just learned is that complexity impresses people. The simple answer wasn’t wrong. It just wasn’t interesting enough. And you might carry that lesson with you into your career. To be fair, interviewers sometimes have good reasons to push on scale; they want to see how you think under pressure and whether you understand distributed systems. But when the takeaway for the candidate is “simple wasn’t enough,” something’s off.

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